### 1. Description
In this game, you act as a kingdom guard defending your wall from waves of fantasy monsters. Unlike traditional TD games where you place towers, your "towers" are **Idle Heroes** represented by dice. Your defense depends on the luck of the roll and the strategic synergies between the hero types you choose.
### 2. Key Features
* **Hero-Dice Hybrid:** Each hero is a die. The sides of the dice represent different attacks or spells (e.g., Mages for spells, Archers for accuracy, Necromancers for summoning).
* **Roguelike Progression:** Every run is different. On level-up, you choose from three random spells or upgrades, forcing you to adapt your strategy on the fly.
* **Idle Growth:** Progress persists through upgrades to your castle/wall and hero unlocks.
* **Artifacts & Talismans:** Collectable items that provide passive buffs, such as "Army of One" (damage boost if only one hero is present) or "Vampirizer" (heals the wall when enemies die).
* **Battle Pass & Missions:** Daily challenges to unlock new heroes like *Lootwig* (resource farmer) or *Amphibion* (debuff specialist).
### 3. How to Play
* **Starting a Run:** You begin a level by picking 1 hero from a random selection of 3.
* **The Combat Loop:** Your heroes automatically roll their dice to attack. The number on the die face determines the intensity or quantity of the attack.
* **Leveling Up:** As you kill monsters, you gain XP. Upon leveling up, you are presented with 3 random cards (Spells/Buffs). You must pick one to enhance your current run.
* **Unlocking More Heroes:** As the level progresses, you may get the chance to add more heroes to your "board," increasing your firepower but splitting your upgrade focus.
### 4. How to Win: Strategy & Tips
* **Synergy is King:** Look for spells that stack. For example, the **Mage** has "Frags" (explosions) and "Lava." If you combine them, your fire dice can cover the entire battlefield in lava, dealing massive area-of-effect (AoE) damage.
* **Prioritize Spell Upgrades:** Early game, players often ignore spell leveling. Don't. Upgraded spells change the tide of battle more than raw stat increases.
* **Balance the Wall:** Don't just focus on damage. Invest in **Regen** and **Health** for your wall using coins. This gives you a buffer for when fast enemies or bosses leak through.
* **Targeted Hero Picks:** If you are struggling with swarms, look for the **Oozifier** (summons slimes) or **Knight** (push-back/shield mechanics). If you need raw boss damage, the **Archer** with poison/bleed is more effective.
* **The "Ad" Strategy:** The game offers "ad rewards" to take all 3 spell choices instead of just 1. While tedious, doing this early in a difficult run can make you exponentially more powerful.
### 5. Technical Details
* **Developer:** Homa (known for *Attack Hole*, *Sky Roller*).
* **Platform:** iOS (iPhone/iPad), Android, Mac (M1 or later), and Apple Vision.
* **iOS Requirements:** iOS 15.0 or later.
* **File Size:** Approximately 454 MB (iOS) / 200–270 MB (Android).
* **Monetization:** Free-to-play with In-App Purchases (Gems, Battle Pass, and "Remove Ads").
* **Note:** Users have reported that the "No Ads" purchase is relatively high-priced (around $50–$60 in some regions), and the game features frequent interstitial ads during gameplay.
* **Current Version:** 2.12.x (as of early 2026).









